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How cheaters are winning at online games like Wonderland Do you know wonderland gold? It¡¯s an Internet-based client/server model. You get the Wonderland online gold program to run on a PC. It displays a graphical-user interface that talks to the Blizzard server constantly. It might be the world¡¯s largest distributed system. The problem from the technical perspective is the program and the universe of the game has the property of state. If you want to give information about the World, you can¡¯t update clients with all that information. You give them pieces of that information. Wonderland keeps track of where your character is by giving you 3-D coordinates. If you figure out where those coordinates are stored, you can teleport it, something that¡¯s easy to do. The technique is called ping-pong. You can use it to gain advantage in a fight. Are you supposed to do it? No. it¡¯s a problem of the state. Wouldn¡¯t the ¡®Warden¡¯ be watching? The ¡®Warden¡¯ isn¡¯t watching that carefully. It¡¯s more interested in who you¡¯re talking to, instant messaging or whether you¡¯re using some of the well-known tools, like bot. It¡¯s not watching the game process itself. So how much cheating do you think takes place? I estimated 10% to 20% of gamers are cheating. Also, in There¡¯s a real economic incentive to cheat. If you can collect 15 bazillion gold pieces from a certain character, you can re-sell this in the middle market, and get real money. You can sell your character to concerns like IGE and get real dollars to buy wonderland gold for your stuff. So you cheat as a way to duplicate items. This is a virtual world deeply connected to the real economy. What advice would you give the operator of Wonderland money? The main advice involves better software security practice in the client in order to make it much harder to cheat. One example would be to imagine a way to keep track of not just every piece of state but compute some vector on top of state. Compare the state you sent before. If you character teleported, you should catch it. |
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